Pac-Man

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, Commodore VIC-20, Fujitsu FM-7, Game Boy, Game Gear, IBM PC/Compatibles, Intellivision, MSX, NES / Famicom, PC-6000 Series, PC-8000 Series, PC-8800 Series, PC-9800 Series, Sharp MZ-80B Series, Sharp MZ-80K Series, Sharp X1, TI-99/4A, ZX Spectrum

Also Known As

Genres

Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Maze
Visual Presentation:
Fixed / Flip Screen

Overview

Arcade version of Pac-Man
Arcade version of Pac-Man
Pac-Man is an action game originally developed by Namco for arcades and later ported to numerous home computers and game consoles. It is among the most famous games of all time and is also one of the highest grossing arcade games of all time. Pac-Man successfully created what was at the time a new genre of game, the maze chase, and is one of the first games to appeal to people of all genders. Due to its success, Pac-Man has spawned numerous sequels and spin-offs, including Ms. Pac-Man and Super Pac-Man.

Gameplay

Players control Pac-Man in a maze with the goal of eating all of the dots on the screen. Wandering around the maze are four ghosts which are trying to catch Pac-Man. If caught, a life is lost and the game ends when the player has no more remaining lives. Near each corner of the maze is a flashing power pellet; when Pac-Man eats one of these, the ghosts temporarily turn to a dark blue color and can be eaten by Pac-Man. When eaten, the ghosts eyes return to the center of the maze where they regenerate. The amount of time the ghosts remain blue decreases as the player progresses through the levels eventually reaching a point where they do not become edible at all. The movement of the ghosts isn't quite random; each ghost follows a slightly different set of rules to give them a unique personality. In addition to the power pellets, Pac-Man has one additional way of avoiding the ghosts; on each side of the maze is a warp tunnel that wraps around to the other side. Pac-Man is able to travel through the tunnel at full speed, but when ghosts travel through it they slow down providing an opportunity for Pac-Man to escape.

Points are earned in the game by eating dots, power pellets, and the ghosts. When eating ghosts, each ghost increases in point value until all four ghosts are eaten or another power pellet is eaten which will reset the point amount. Additionally, a fruit would occasionally appear in the middle of the maze which provided bonus points when eaten.
Pac-Man and ghosts

Credits

Platform: Atari 2600
Programmed by: Tod Frye
Cover artwork by: Hiro Kimura
Platform: Atari 5200
Graphics: Alan J. Murphy
Platform: Atari 8-bit
Programmed by: Joe Hellesen
Cover artwork by: Hiro Kimura
Platform: Commodore VIC-20
Programmed by: Jimmy Huey
Platform: IBM PC/Compatibles
Programmed by: Stan Krutsick, Paulette Krutsick
Platform: Intellivision
Programmed by: Michael S. Winans
Graphics by: Eric Wels
Sounds by: Russ Haft
Xtra Help by: Mark Kennedy
Platform: TI-99/4A
Programmed by: Howard E. Scheer

Pictures

Click on a picture below to view a larger version.
Arcade Version
Upright Cabinet
Arcade Version
Mini cabinet variation
Arcade Version
Cocktail Table

Documentation

Instruction Manual
Atari 2600
Instruction Manual
Atari 5200
Instruction Manual
Atari 8-bit
Instruction Manual
Commodore 64
Instruction Manual
IBM PC/Compatibles
Instruction Manual
TI-99/4A

Marketing

Product catalogs, magazines, flyers, or other documentation Pac-Man has appeared in.
*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers
Magazine Advertisements
Product Catalogs

Related Games

Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

This game has been tagged with the following features: