Sky Shark

Platforms: Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, FM Towns, IBM PC/Compatibles, NES / Famicom, Sharp X68000, ZX Spectrum

Also Known As

Genres

Main Genre:
Action
Perspective:
Top-Down
Gameplay Style:
Shooter
Visual Presentation:
Scrolling (Horizontal or Vertical)

Overview

Arcade version of Sky Shark
Arcade version of Sky Shark

Sky Shark is a vertically scrolling shooter developed by Toaplan Co., Ltd. and first released in arcades in 1987 and was later ported to several computers and game consoles. In the game players pilot a biplane and need to survive multiple missions while earning as many points as possible by shooting the various land and air based opponents. A sequel, Fire Shark, was released in 1989.

Gameplay

In Sky Shark players have a top-down view of their biplane which is equipped with forward firing guns and a limited number of bombs. The varied landscapes (which scroll continuously in a vertical direction) have an extensive number of enemies in the form of a wide variety of planes, boats, tanks, naval vessels, and gun turrets. While many opponents can be destroyed with a single shot, larger planes and vehicles or those with heavy armor will take multiple hits. Additionally, enemy tanks and other ground vehicles often start out hidden in buildings or underground bunkers; if players destroy the enemies cover, they will also have the opportunity to destroy the tanks before they can begin an attack.

At the start of the game, the player's biplane fires only two bullets at a time. It is possible to upgrade the firing capability by acquiring power-ups. Each time a power-up is collected, the firing power increases by another two bullets shot at a time (up to a limit) providing wider shot coverage. If the player loses a life, the firing capability returns to the initial two bullets at a time. The plane also has a limited number of bombs; when bombs are dropped, they inflict a large amount of damge to any air or ground targets in a wide area. Additional bombs can be picked up by flying over a "B" icon left in place after destroying certain ground enemies. At the end of each mission, bonus points are awarded for any bombs players have remaining.

From time to time a squadron of enemy planes will appear; if players shoot all the planes in the squadron before any leave the screen, a bonus is awarded. For yellow squadrons 1000 points are awarded, red squadrons release an "S" power up which increases the players firing capability, and blue squadrons provide an extra life. Sky Shark features 5 different missions; if players complete all 5 missions, the game repeats missions 2 through 5 indefinitely but with an increased level of difficulty.

Variations

The original arcade version of the game used a vertically oriented monitor with the playfield scrolling horizontally to following the location of the player's biplane. Since home computers and game consoles use a horizontally oriented display, many conversions of the game eliminated the horizontal scrolling and simply displayed the full width of the playfield all at once.

Credits

Platform: Amiga
Programming by: Robert L. Hylands, Rob Brooks
Graphics by: Jason Lihou
Sound by: Jason Smart
Special Thanks to: Henry S. Clark (for his ST source code)
Cover Artwork by: David John Rowe
Platform: Atari ST
Programming by: Henry S. Clark, Karl D. Jeffery
Graphics by: Jason Lihou
Title by: Robert Hemphill
Sound by: Jas C. Brooke
Cover Artwork by: David John Rowe
Platform: IBM PC/Compatibles
Programmer: William Rieder
Platform: NES / Famicom
Coversion: Software Creations
Programmer: Stephen Ruddy
Artist: Andrew R. Threlfall
Musician: Tim Follin

Pictures

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Sky Shark
Arcade Version

Documentation

Loading Instructions
IBM PC/Compatibles
Game Play Instructions
IBM PC/Compatibles
Instruction Manual
NES / Famicom

Marketing

Product catalogs, magazines, flyers, or other documentation Sky Shark has appeared in.
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Arcade Flyers
Magazine Advertisements
Product Catalogs / Flyers

Game Features

This game has been tagged with the following features: